The RotateAround
method allows you to rotate a Transform
around a specified center point by a given rotation. This is useful for creating orbital motion or rotating an object around a pivot point.
The RotateAround
method allows you to rotate a Transform
around a specified center point by a given rotation. This is useful for creating orbital motion or rotating an object around a pivot point.
To use the RotateAround
method, you need to provide a reference to a Vector3
representing the center of rotation and a Rotation
object that defines the rotation to be applied. The method returns a new Transform
that represents the result of the rotation.
// Example of using RotateAround Transform currentTransform = new Transform(); Vector3 center = new Vector3(0, 0, 0); Rotation rotation = Rotation.FromAxis(Vector3.Up, 45); // Rotate 45 degrees around the Up axis Transform newTransform = currentTransform.RotateAround(ref center, ref rotation); // newTransform now represents the original transform rotated around the center by the specified rotation.