Rotation RotationToWorld( Rotation& localRotation )

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Description

The RotationToWorld method in the Transform struct is used to convert a local rotation to a world rotation. This is useful when you need to determine how a rotation defined in local space (relative to a parent or another reference frame) translates to the global or world space.

Usage

To use the RotationToWorld method, you need to have a Transform instance. You pass a reference to a Rotation object that represents the local rotation you want to convert. The method returns a Rotation object that represents the equivalent rotation in world space.

Example

// Example usage of RotationToWorld
Transform transform = new Transform();
Rotation localRotation = new Rotation();
Rotation worldRotation = transform.RotationToWorld(ref localRotation);

// Now worldRotation contains the rotation in world space.