Description
The RotationToWorld
method in the Transform
struct is used to convert a local rotation to a world rotation. This is useful when you need to determine how a rotation defined in local space (relative to a parent or another reference frame) translates to the global or world space.
Usage
To use the RotationToWorld
method, you need to have a Transform
instance. You pass a reference to a Rotation
object that represents the local rotation you want to convert. The method returns a Rotation
object that represents the equivalent rotation in world space.
Example
// Example usage of RotationToWorld
Transform transform = new Transform();
Rotation localRotation = new Rotation();
Rotation worldRotation = transform.RotationToWorld(ref localRotation);
// Now worldRotation contains the rotation in world space.