Description
The AlmostEqual
method determines if the current Rotation
instance is approximately equal to another specified Rotation
within a given tolerance. This is useful for comparing rotations where exact equality is not required, such as in animations or physics simulations where small differences are acceptable.
Usage
To use the AlmostEqual
method, you need to have a Rotation
instance and another Rotation
to compare it against. You also need to specify a delta
value, which represents the tolerance for the comparison. The method will return true
if the two rotations are within the specified tolerance, otherwise it will return false
.
Example
// Example usage of the AlmostEqual method
Rotation rotation1 = Rotation.FromAxis(Vector3.Up, 45);
Rotation rotation2 = Rotation.FromAxis(Vector3.Up, 45.1f);
float tolerance = 0.2f;
bool areAlmostEqual = rotation1.AlmostEqual(ref rotation2, tolerance);
// areAlmostEqual will be true because the difference is within the tolerance