The Angle
method of the Rotation
struct returns the turn length of the rotation from the identity rotation, expressed in degrees. This method provides a way to determine how much a rotation deviates from the default orientation.
The Angle
method of the Rotation
struct returns the turn length of the rotation from the identity rotation, expressed in degrees. This method provides a way to determine how much a rotation deviates from the default orientation.
To use the Angle
method, simply call it on an instance of the Rotation
struct. It does not require any parameters and returns a float
representing the angle in degrees.
// Example of using the Angle method Rotation rotation = Rotation.FromAxis(new Vector3(0, 1, 0), 45); float angle = rotation.Angle(); // angle should be 45.0f, representing a 45-degree rotation around the Y-axis.