The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
To use the RotateAround
method, you need to provide a center point and a rotation. The center point is a Vector3
that represents the point around which the transform will rotate. The rotation is a Rotation
object that defines the amount and direction of rotation.
// Example of using RotateAround Transform myTransform = new Transform(); Vector3 centerPoint = new Vector3(0, 0, 0); // The point to rotate around Rotation rotationAmount = Rotation.FromAxis(Vector3.Up, 45); // Rotate 45 degrees around the Up axis // Rotate the transform around the center point myTransform = myTransform.RotateAround(centerPoint, rotationAmount);