Ray ToLocal( Transform& tx )

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Description

The ToLocal method of the Ray struct transforms the ray from world space to local space using the provided Transform reference. This is useful when you need to work with rays in the context of a specific object's local coordinate system.

Usage

To use the ToLocal method, you need to have a Ray instance and a Transform reference. The method will return a new Ray that represents the original ray in the local space of the provided transform.

Parameters:

  • tx (Transform&): A reference to the transform that defines the local space to which the ray will be converted.

Returns: A Ray in the local space of the specified transform.

Example

// Assume 'ray' is a Ray instance and 'transform' is a Transform instance
Ray localRay = ray.ToLocal(ref transform);

// Now 'localRay' is the representation of 'ray' in the local space of 'transform'.