Description
The IsValid
property of the Transform
struct is a boolean value that indicates whether the position, scale, and rotation of the transform are valid. This property is useful for ensuring that the transform's components are in a state that can be reliably used in calculations or operations.
Usage
Use the IsValid
property to check the validity of a Transform
instance before performing operations that depend on its position, scale, or rotation. This can help prevent errors or unexpected behavior in your application.
Example
// Example of using the IsValid property
Transform myTransform = new Transform();
if (myTransform.IsValid)
{
// Proceed with operations that require a valid transform
Vector3 worldPosition = myTransform.PointToWorld(new Vector3(1, 0, 0));
// Additional operations...
}
else
{
// Handle the case where the transform is not valid
// This might involve logging an error or using a default transform
}