Description
The Forward
property of the Angles
struct provides the forward direction vector for the given angle. This vector is calculated based on the pitch, yaw, and roll components of the Angles
instance, representing the direction in which the angle is pointing.
Usage
To use the Forward
property, you need to have an instance of the Angles
struct. Accessing this property will return a Vector3
that represents the forward direction based on the current angles.
Example
// Example of using the Forward property
Angles angles = new Angles(30, 45, 0);
Vector3 forwardDirection = angles.Forward;
// forwardDirection now contains the forward vector based on the specified angles
// You can use this vector for various purposes, such as moving an object in the forward direction.