Vector3 Forward { get; set; }

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Description

The Forward property of the Angles struct provides the forward direction vector for the given angle. This vector is a Vector3 that represents the direction in which the angle is pointing, typically used in 3D space to determine the forward-facing direction of an object.

Usage

To access the forward direction vector of an Angles instance, simply use the Forward property. This property is useful when you need to determine the direction an object is facing based on its Euler angles.

Example

// Example of using the Forward property
Angles angles = new Angles(30, 45, 0);
Vector3 forwardDirection = angles.Forward;

// Use the forwardDirection vector for further calculations or transformations
// For example, moving an object in the forward direction
Vector3 newPosition = currentPosition + forwardDirection * speed * deltaTime;