Description
The Forward
property of the Angles
struct provides the forward direction vector for the given angle. This vector is a Vector3
that represents the direction in which the angle is pointing, typically used in 3D space to determine the forward-facing direction of an object.
Usage
To access the forward direction vector of an Angles
instance, simply use the Forward
property. This property is useful when you need to determine the direction an object is facing based on its Euler angles.
Example
// Example of using the Forward property
Angles angles = new Angles(30, 45, 0);
Vector3 forwardDirection = angles.Forward;
// Use the forwardDirection vector for further calculations or transformations
// For example, moving an object in the forward direction
Vector3 newPosition = currentPosition + forwardDirection * speed * deltaTime;