Vector3 Forward { get; set; }

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Description

The Forward property of the Angles struct provides the forward direction vector for the given angle. This vector is calculated based on the pitch, yaw, and roll components of the Angles instance, representing the direction in which the angle is pointing.

Usage

To use the Forward property, you need to have an instance of the Angles struct. Accessing this property will return a Vector3 that represents the forward direction based on the current angles.

Example

// Example of using the Forward property
Angles angles = new Angles(30, 45, 0);
Vector3 forwardDirection = angles.Forward;

// forwardDirection now contains the forward vector based on the specified angles
// You can use this vector for various purposes, such as moving an object in the forward direction.