Angles Random { get; set; }

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Description

Returns the angles of a uniformly random rotation. This static property provides a convenient way to generate random Euler angles, which can be useful for creating random orientations in 3D space.

Usage

To use the Angles.Random property, simply access it directly from the Angles struct. It does not require any parameters and will return a new Angles instance with random pitch, yaw, and roll values.

Example

// Example of using Angles.Random to get a random rotation
Angles randomAngles = Angles.Random;

// Use the random angles to create a rotation
Rotation randomRotation = randomAngles.ToRotation();

// Output the random angles
var pitch = randomAngles.pitch;
var yaw = randomAngles.yaw;
var roll = randomAngles.roll;

// Use the random rotation in a scene or game object
GameObject myObject = new GameObject();
myObject.Rotation = randomRotation;