Angles Zero

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Description

The Angles.Zero field is a static, read-only instance of the Angles struct where all components (pitch, yaw, and roll) are set to zero. This field provides a convenient way to represent a zero rotation without needing to manually create a new Angles instance with zero values.

Usage

Use Angles.Zero whenever you need to represent a zero rotation in your code. This is particularly useful for initializing variables or resetting rotations to a default state.

Example

// Example of using Angles.Zero
Angles currentAngles = Angles.Zero;

// Check if currentAngles is zero
if (currentAngles == Angles.Zero)
{
    // Perform some action when angles are zero
}