Vector3 Backward { get; set; }

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Description

The Backward property of the Rotation struct provides the backwards direction vector of the current rotation. This vector is the opposite of the forward direction and is useful for determining the direction opposite to where the rotation is facing.

Usage

To access the backwards direction of a Rotation instance, use the Backward property. This property returns a Vector3 representing the backwards direction.

Example

// Example of using the Backward property
Rotation rotation = Rotation.FromAxis(Vector3.Up, 90);
Vector3 backwardDirection = rotation.Backward;

// Use backwardDirection for calculations or transformations
// For example, moving an object backwards
GameObject myObject = new GameObject();
myObject.Position -= backwardDirection * speed * Time.Delta;