Description
The FromRoll
method creates a Rotation
instance representing a rotation around the roll axis by a specified angle in degrees. This method is useful when you need to create a rotation that only affects the roll component, leaving pitch and yaw unchanged.
Usage
To use the FromRoll
method, call it with a single parameter specifying the roll angle in degrees. The method returns a Rotation
object that can be used in various transformations or combined with other rotations.
Example
// Create a rotation with a roll of 45 degrees
Rotation rollRotation = Rotation.FromRoll(45.0f);
// Use the rollRotation in a scene or apply it to a game object
GameObject myObject = new GameObject();
myObject.Transform.Rotation = rollRotation;