Description
The FromToRotation
method creates a Rotation
that rotates one vector to another. This is useful for aligning objects or directions in 3D space. The method calculates the shortest rotation needed to align the fromDirection
vector with the toDirection
vector.
Usage
To use the FromToRotation
method, provide two Vector3
references representing the starting and target directions. The method will return a Rotation
that can be applied to transform the fromDirection
into the toDirection
.
Example
// Example usage of Rotation.FromToRotation
Vector3 fromDirection = new Vector3(1, 0, 0); // Example starting direction
Vector3 toDirection = new Vector3(0, 1, 0); // Example target direction
// Calculate the rotation needed to align fromDirection to toDirection
Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection);
// Apply the rotation to an object or use it in further calculations
// For example, rotating a game object to face a new direction
// gameObject.Transform.Rotation = rotation;