static Rotation FromToRotation( Vector3& fromDirection, Vector3& toDirection )

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Description

The FromToRotation method creates a Rotation that rotates one vector to another. This is useful for aligning objects or directions in 3D space. The method calculates the shortest rotation needed to align the fromDirection vector with the toDirection vector.

Usage

To use the FromToRotation method, provide two Vector3 references representing the starting and target directions. The method will return a Rotation that can be applied to transform the fromDirection into the toDirection.

Example

// Example usage of Rotation.FromToRotation
Vector3 fromDirection = new Vector3(1, 0, 0); // Example starting direction
Vector3 toDirection = new Vector3(0, 1, 0);   // Example target direction

// Calculate the rotation needed to align fromDirection to toDirection
Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection);

// Apply the rotation to an object or use it in further calculations
// For example, rotating a game object to face a new direction
// gameObject.Transform.Rotation = rotation;