Rotation Random { get; set; }

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Description

The Rotation.Random property provides a way to generate a uniformly random rotation. This is useful in scenarios where you need to apply a random orientation to an object, such as in procedural generation or randomizing object orientations in a scene.

Usage

To use the Rotation.Random property, simply access it directly as it is a static property. This will return a new Rotation instance with a random orientation.

Example

// Example of using Rotation.Random to apply a random rotation to a GameObject
GameObject myObject = new GameObject();
myObject.Rotation = Rotation.Random;

// This will set the GameObject's rotation to a random value.