Description
The x
property represents the X component of a Rotation
in the Sandbox game engine. This component is part of the quaternion representation of the rotation, which includes the X, Y, Z, and W components. The X component, along with the other components, defines the axis and angle of rotation in 3D space.
Usage
To access or modify the X component of a Rotation
instance, you can use the x
property directly. This property is a float
and can be read or set as needed.
Example
// Example of accessing and setting the x component of a Rotation
Rotation rotation = new Rotation();
float currentX = rotation.x; // Get the current X component
rotation.x = 0.5f; // Set the X component to 0.5