bool AlmostEqual( Rotation& r, float delta )

robot_2Generated
code_blocksInput

Description

The AlmostEqual method determines if the current Rotation instance is approximately equal to another specified Rotation within a given tolerance. This is useful for comparing rotations where exact equality is not required, such as in animations or physics simulations where small differences are acceptable.

Usage

To use the AlmostEqual method, you need to have a Rotation instance and another Rotation to compare it against. You also need to specify a delta value, which represents the tolerance for the comparison. The method will return true if the two rotations are within the specified tolerance, otherwise it will return false.

Example

// Example usage of the AlmostEqual method
Rotation rotation1 = Rotation.FromAxis(Vector3.Up, 45);
Rotation rotation2 = Rotation.FromAxis(Vector3.Up, 45.1f);

float tolerance = 0.2f;
bool areAlmostEqual = rotation1.AlmostEqual(ref rotation2, tolerance);

// areAlmostEqual will be true because the difference is within the tolerance