Description
The Backward
property of the Rotation
struct provides the backwards direction vector of the current rotation. This is useful for determining the direction opposite to the forward direction in 3D space, which can be particularly helpful in scenarios such as camera control, object orientation, and physics calculations.
Usage
To access the backwards direction of a Rotation
instance, simply use the Backward
property. This property returns a Vector3
representing the direction.
Example
// Example of using the Backward property
Rotation rotation = Rotation.FromAxis(Vector3.Up, 90);
Vector3 backwardDirection = rotation.Backward;
// Use the backwardDirection for various purposes, such as moving an object
// in the opposite direction of its current forward orientation.