Vector3 ClosestAxis( Vector3 normal )

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Description

The ClosestAxis method of the Rotation struct returns the closest axis of the rotation to a given normal vector. This method is useful for determining which axis of a rotation is most aligned with a specified direction.

Usage

To use the ClosestAxis method, you need to have an instance of the Rotation struct. Call the method with a Vector3 parameter representing the normal vector you want to compare against the rotation's axes. The method will return a Vector3 that represents the closest axis.

Example

// Example usage of the ClosestAxis method
Rotation rotation = new Rotation();
Vector3 normal = new Vector3(1, 0, 0);
Vector3 closestAxis = rotation.ClosestAxis(normal);

// closestAxis will contain the axis of the rotation that is closest to the given normal vector.