Vector3 ClosestAxis( Vector3 normal )

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Description

The ClosestAxis method of the Rotation struct returns the closest axis to a given normal vector. This method is useful when you need to determine which axis a particular vector is most aligned with, based on the current rotation.

Usage

To use the ClosestAxis method, you need to have an instance of the Rotation struct. Call the method with a Vector3 parameter representing the normal vector you want to compare against the rotation's axes. The method will return a Vector3 that represents the closest axis.

Example

// Example usage of the ClosestAxis method
Rotation rotation = new Rotation();
Vector3 normal = new Vector3(1, 0, 0);
Vector3 closestAxis = rotation.ClosestAxis(normal);

// closestAxis will contain the axis closest to the given normal vector.