Description
The Rotation.From
method creates a Rotation
instance from a given set of Angles
. This method is useful for converting angle-based rotations into quaternion-based rotations, which are often used in 3D graphics for their efficiency and lack of gimbal lock issues.
Usage
To use the Rotation.From
method, pass an Angles
object as a parameter. The method will return a Rotation
object that represents the same rotation as the input angles.
Example
// Example of using Rotation.From with Angles
Angles angles = new Angles(30, 45, 60);
Rotation rotation = Rotation.From(angles);
// The rotation variable now holds a Rotation equivalent to the specified angles.