static Rotation From( Angles angles )
static Rotation From( float pitch, float yaw, float roll )

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Description

The Rotation.From method creates a Rotation instance from a given set of Angles. This method is useful for converting angle-based rotations into quaternion-based rotations, which are often used in 3D graphics for their efficiency and lack of gimbal lock issues.

Usage

To use the Rotation.From method, pass an Angles object as a parameter. The method will return a Rotation object that represents the same rotation as the input angles.

Example

// Example of using Rotation.From with Angles
Angles angles = new Angles(30, 45, 60);
Rotation rotation = Rotation.From(angles);

// The rotation variable now holds a Rotation equivalent to the specified angles.