static Rotation FromToRotation( Vector3& fromDirection, Vector3& toDirection )

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Description

The FromToRotation method in the Rotation struct creates a rotation that rotates from one direction vector to another. This is useful for aligning objects or transforming vectors in 3D space.

Usage

To use the FromToRotation method, provide two direction vectors as parameters. These vectors should be normalized to ensure accurate results. The method returns a Rotation object representing the rotation from the fromDirection vector to the toDirection vector.

Example

// Example usage of Rotation.FromToRotation
Vector3 fromDirection = new Vector3(1, 0, 0); // Example direction vector
Vector3 toDirection = new Vector3(0, 1, 0);   // Another direction vector

// Calculate the rotation from 'fromDirection' to 'toDirection'
Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection);

// Use the resulting rotation
// For example, apply it to a game object or use it in further calculations