The FromToRotation
method in the Rotation
struct creates a rotation that rotates from one direction vector to another. This is useful for aligning objects or transforming vectors in 3D space.
The FromToRotation
method in the Rotation
struct creates a rotation that rotates from one direction vector to another. This is useful for aligning objects or transforming vectors in 3D space.
To use the FromToRotation
method, provide two direction vectors as parameters. These vectors should be normalized to ensure accurate results. The method returns a Rotation
object representing the rotation from the fromDirection
vector to the toDirection
vector.
// Example usage of Rotation.FromToRotation Vector3 fromDirection = new Vector3(1, 0, 0); // Example direction vector Vector3 toDirection = new Vector3(0, 1, 0); // Another direction vector // Calculate the rotation from 'fromDirection' to 'toDirection' Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection); // Use the resulting rotation // For example, apply it to a game object or use it in further calculations