Rotation Normal { get; set; }

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Description

The Normal property of the Rotation struct provides a normalized version of the rotation. Normalizing a rotation involves dividing each component of the rotation by its length, ensuring that the rotation maintains a unit length. This is useful for maintaining the integrity of rotational calculations, as it prevents the accumulation of errors that can occur with non-normalized rotations.

Usage

To use the Normal property, simply access it from an instance of the Rotation struct. This will return a new Rotation instance that is the normalized version of the original rotation.

Example

// Example of using the Normal property
Rotation rotation = new Rotation(1, 2, 3, 4);
Rotation normalizedRotation = rotation.Normal;

// normalizedRotation now contains the normalized version of the original rotation.