float Roll()

book_4_sparkGenerated
code_blocksInput

Description

The Roll method of the Rotation struct returns the roll component of the rotation. The roll is the rotation around the forward axis, which is typically the Z-axis in a right-handed coordinate system.

Usage

To retrieve the roll component of a Rotation instance, simply call the Roll method on the instance. This method does not take any parameters and returns a float representing the roll in degrees.

Example

// Example of using the Roll method
Rotation rotation = Rotation.From(30.0f, 45.0f, 60.0f);
float roll = rotation.Roll();
// roll now contains the value 60.0f, which is the roll component of the rotation