static Rotation Slerp( Rotation a, Rotation b, float amount, bool clamp )

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Description

The Rotation.Slerp method performs a spherical linear interpolation (slerp) between two rotations, a and b. This method is useful for smoothly interpolating between two orientations, which is often required in animations and simulations.

Usage

To use the Rotation.Slerp method, provide two Rotation objects, a and b, which represent the start and end rotations, respectively. The amount parameter is a float that specifies the interpolation factor, where 0 represents the start rotation and 1 represents the end rotation. The clamp parameter is a bool that determines whether the interpolation factor should be clamped between 0 and 1.

Example

// Example usage of Rotation.Slerp
Rotation startRotation = Rotation.FromAxis(Vector3.Up, 0);
Rotation endRotation = Rotation.FromAxis(Vector3.Up, 90);
float interpolationFactor = 0.5f;
bool shouldClamp = true;

Rotation resultRotation = Rotation.Slerp(startRotation, endRotation, interpolationFactor, shouldClamp);

// resultRotation now represents a rotation halfway between startRotation and endRotation.