The Rotation.Slerp
method performs a spherical linear interpolation (slerp) between two rotations, a
and b
. This method is useful for smoothly interpolating between two orientations, which is often required in animations and simulations.
The Rotation.Slerp
method performs a spherical linear interpolation (slerp) between two rotations, a
and b
. This method is useful for smoothly interpolating between two orientations, which is often required in animations and simulations.
To use the Rotation.Slerp
method, provide two Rotation
objects, a
and b
, which represent the start and end rotations, respectively. The amount
parameter is a float
that specifies the interpolation factor, where 0 represents the start rotation and 1 represents the end rotation. The clamp
parameter is a bool
that determines whether the interpolation factor should be clamped between 0 and 1.
// Example usage of Rotation.Slerp Rotation startRotation = Rotation.FromAxis(Vector3.Up, 0); Rotation endRotation = Rotation.FromAxis(Vector3.Up, 90); float interpolationFactor = 0.5f; bool shouldClamp = true; Rotation resultRotation = Rotation.Slerp(startRotation, endRotation, interpolationFactor, shouldClamp); // resultRotation now represents a rotation halfway between startRotation and endRotation.