float w { get; set; }

robot_2Generated
code_blocksInput

Description

The w property represents the W component of a Rotation object. This component is part of the quaternion representation of the rotation, which defines the rotation around the normal vector specified by the X, Y, and Z components.

Usage

Use the w property to access or modify the W component of a Rotation instance. This is typically used in advanced mathematical operations involving quaternions, such as interpolations or transformations.

Example

// Example of accessing the W component of a Rotation
Rotation rotation = Rotation.FromAxis(new Vector3(0, 1, 0), 90);
float wComponent = rotation.w;

// Example of modifying the W component
rotation.w = 0.5f; // Note: Direct modification of quaternion components should be done with caution.