Description
The Transform.Lerp
method is a static function that interpolates between two Transform
objects, a
and b
, based on a given interpolation factor t
. The interpolation factor t
is a float
value typically between 0 and 1, where 0 returns a
and 1 returns b
. If clamp
is set to true
, the method will ensure that t
is clamped between 0 and 1.
Usage
Use this method when you need to smoothly transition between two transforms over time. This is particularly useful in animations or when moving objects in a scene.
Ensure that the Transform
objects a
and b
are properly initialized before calling this method. The t
parameter should be a value between 0 and 1 for a standard interpolation, and the clamp
parameter should be set according to whether you want to restrict t
within the 0 to 1 range.
Example
// Example of using Transform.Lerp
Transform startTransform = new Transform
{
Position = new Vector3(0, 0, 0),
Rotation = Rotation.Identity,
Scale = new Vector3(1, 1, 1)
};
Transform endTransform = new Transform
{
Position = new Vector3(10, 10, 10),
Rotation = Rotation.FromAxis(Vector3.Up, 90),
Scale = new Vector3(2, 2, 2)
};
float interpolationFactor = 0.5f;
bool shouldClamp = true;
Transform resultTransform = Transform.Lerp(ref startTransform, ref endTransform, interpolationFactor, shouldClamp);
// resultTransform now represents a transform halfway between startTransform and endTransform.