static Transform Lerp( Transform& a, Transform& b, float t, bool clamp )

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Description

The Transform.Lerp method is a static function that interpolates between two Transform objects, a and b, based on a given interpolation factor t. The interpolation factor t is a float value typically between 0 and 1, where 0 returns a and 1 returns b. If clamp is set to true, the method will ensure that t is clamped between 0 and 1.

Usage

Use this method when you need to smoothly transition between two transforms over time. This is particularly useful in animations or when moving objects in a scene.

Ensure that the Transform objects a and b are properly initialized before calling this method. The t parameter should be a value between 0 and 1 for a standard interpolation, and the clamp parameter should be set according to whether you want to restrict t within the 0 to 1 range.

Example

// Example of using Transform.Lerp
Transform startTransform = new Transform
{
    Position = new Vector3(0, 0, 0),
    Rotation = Rotation.Identity,
    Scale = new Vector3(1, 1, 1)
};

Transform endTransform = new Transform
{
    Position = new Vector3(10, 10, 10),
    Rotation = Rotation.FromAxis(Vector3.Up, 90),
    Scale = new Vector3(2, 2, 2)
};

float interpolationFactor = 0.5f;
bool shouldClamp = true;

Transform resultTransform = Transform.Lerp(ref startTransform, ref endTransform, interpolationFactor, shouldClamp);

// resultTransform now represents a transform halfway between startTransform and endTransform.