Transform LerpTo( Transform& target, float t, bool clamp )

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Description

The Transform.LerpTo method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.

Usage

To use the LerpTo method, you need to provide a reference to the target Transform you want to interpolate towards, a float value t representing the interpolation factor, and a boolean clamp to determine whether the interpolation factor should be clamped between 0 and 1.

The interpolation factor t should typically be between 0 and 1, where 0 means no interpolation (the current transform remains unchanged) and 1 means full interpolation (the current transform becomes the target transform). If clamp is set to true, the method will ensure that t stays within the 0 to 1 range.

Example

// Example usage of Transform.LerpTo
Transform currentTransform = new Transform();
Transform targetTransform = new Transform();
float interpolationFactor = 0.5f;
bool shouldClamp = true;

// Interpolate currentTransform towards targetTransform
currentTransform.LerpTo(ref targetTransform, interpolationFactor, shouldClamp);