The Transform.LerpTo
method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.
The Transform.LerpTo
method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.
To use the LerpTo
method, you need to provide a reference to the target Transform
you want to interpolate towards, a float value t
representing the interpolation factor, and a boolean clamp
to determine whether the interpolation factor should be clamped between 0 and 1.
The interpolation factor t
should typically be between 0 and 1, where 0 means no interpolation (the current transform remains unchanged) and 1 means full interpolation (the current transform becomes the target transform). If clamp
is set to true, the method will ensure that t
stays within the 0 to 1 range.
// Example usage of Transform.LerpTo Transform currentTransform = new Transform(); Transform targetTransform = new Transform(); float interpolationFactor = 0.5f; bool shouldClamp = true; // Interpolate currentTransform towards targetTransform currentTransform.LerpTo(ref targetTransform, interpolationFactor, shouldClamp);