Description
The NormalToLocal
method of the Transform
struct is used to convert a normal vector from world space to local space. This is particularly useful when you need to transform normals for lighting calculations or when working with objects that have been transformed in the world.
Usage
To use the NormalToLocal
method, you need to have a Transform
instance. You pass a reference to a Vector3
representing the normal in world space, and the method returns a Vector3
representing the normal in local space.
Example
// Assume 'transform' is an instance of Transform
Vector3 worldNormal = new Vector3(0, 1, 0); // Example world normal
Vector3 localNormal = transform.NormalToLocal(ref worldNormal);
// Now 'localNormal' contains the normal in the local space of 'transform'.