Vector3 NormalToWorld( Vector3& localNormal )

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Description

The NormalToWorld method in the Transform struct is used to convert a normal vector from local space to world space. This is particularly useful when you need to transform normals for rendering or physics calculations, ensuring they are correctly oriented in the global coordinate system.

Usage

To use the NormalToWorld method, you need to have a Transform instance. Pass a reference to a Vector3 representing the local normal you wish to convert. The method will return a Vector3 that represents the normal in world space.

Example

// Example usage of Transform.NormalToWorld
Transform transform = new Transform();
Vector3 localNormal = new Vector3(0, 1, 0); // A normal pointing up in local space
Vector3 worldNormal = transform.NormalToWorld(ref localNormal);

// worldNormal now contains the normal vector in world space.