Description
The NormalToWorld
method in the Transform
struct is used to convert a normal vector from local space to world space. This is particularly useful when you need to transform normals for rendering or physics calculations, ensuring they are correctly oriented in the global coordinate system.
Usage
To use the NormalToWorld
method, you need to have a Transform
instance. Pass a reference to a Vector3
representing the local normal you wish to convert. The method will return a Vector3
that represents the normal in world space.
Example
// Example usage of Transform.NormalToWorld
Transform transform = new Transform();
Vector3 localNormal = new Vector3(0, 1, 0); // A normal pointing up in local space
Vector3 worldNormal = transform.NormalToWorld(ref localNormal);
// worldNormal now contains the normal vector in world space.