The PointToWorld
method of the Transform
struct converts a point from local space to world space. This is useful when you need to determine the world position of a point that is defined relative to a specific transform.
The PointToWorld
method of the Transform
struct converts a point from local space to world space. This is useful when you need to determine the world position of a point that is defined relative to a specific transform.
To use the PointToWorld
method, you need to have a Transform
instance. You pass a Vector3
reference representing the local point you want to convert. The method returns a Vector3
representing the point in world space.
// Example usage of Transform.PointToWorld Transform transform = new Transform(); Vector3 localPoint = new Vector3(1, 2, 3); Vector3 worldPoint = transform.PointToWorld(ref localPoint); // worldPoint now contains the world space coordinates of the localPoint.