The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
To use the RotateAround
method, you need to provide a reference to a Vector3
representing the center point around which the rotation will occur, and a Rotation
object that defines the rotation to be applied.
The method modifies the Transform
instance it is called on, updating its position and rotation to reflect the rotation around the specified center.
// Example of using RotateAround Transform myTransform = new Transform(); Vector3 centerPoint = new Vector3(0, 0, 0); Rotation rotation = Rotation.FromAxis(Vector3.Up, 45); // Rotate 45 degrees around the Up axis // Rotate myTransform around centerPoint by the specified rotation myTransform.RotateAround(ref centerPoint, ref rotation); // After this call, myTransform's position and rotation will be updated to reflect the rotation around the centerPoint.