Transform ToWorld( Transform& child )

book_4_sparkGenerated
code_blocksInput

Description

The ToWorld method of the Transform struct is used to convert a local transform to a world transform. This method takes a reference to a Transform object representing the local transform and returns a new Transform object that represents the equivalent world transform.

Usage

Use the ToWorld method when you need to convert a local transform, which is relative to a parent transform, into a world transform, which is relative to the global coordinate system. This is particularly useful in scenarios where you need to determine the absolute position, rotation, and scale of an object in the world space.

Example

// Example usage of Transform.ToWorld
Transform localTransform = new Transform
{
    Position = new Vector3(1, 2, 3),
    Rotation = Rotation.From(45, 0, 0),
    Scale = new Vector3(1, 1, 1)
};

Transform worldTransform = someParentTransform.ToWorld(ref localTransform);

// worldTransform now contains the world position, rotation, and scale
// of the localTransform relative to someParentTransform.