Description
The Transform.Zero
field represents a zero transform. This is a static, read-only field of the Transform
struct, which is used to define a default transform state. The zero transform is characterized by:
- A scale of 1, meaning no scaling is applied.
- A position of
Vector3.Zero
, indicating the origin point in 3D space.
- A rotation of
Rotation.Identity
, representing no rotation.
This field is useful for initializing transforms to a known state or resetting them to a default configuration.
Usage
Use Transform.Zero
when you need a default transform with no translation, rotation, or scaling. This can be particularly useful when initializing objects or resetting transformations in your game or application.
Example usage:
Transform myTransform = Transform.Zero;
This sets myTransform
to a default state with no position offset, no rotation, and a uniform scale of 1.
Example
// Example of using Transform.Zero
Transform myTransform = Transform.Zero;
// myTransform now has:
// Position: Vector3.Zero
// Rotation: Rotation.Identity
// Scale: 1.0f