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Description

The Transform.Zero field represents a zero transform. This is a static, read-only field of the Transform struct, which is used to define a default transform state. The zero transform is characterized by:

  • A scale of 1, meaning no scaling is applied.
  • A position of Vector3.Zero, indicating the origin point in 3D space.
  • A rotation of Rotation.Identity, representing no rotation.

This field is useful for initializing transforms to a known state or resetting them to a default configuration.

Usage

Use Transform.Zero when you need a default transform with no translation, rotation, or scaling. This can be particularly useful when initializing objects or resetting transformations in your game or application.

Example usage:

Transform myTransform = Transform.Zero;

This sets myTransform to a default state with no position offset, no rotation, and a uniform scale of 1.

Example

// Example of using Transform.Zero
Transform myTransform = Transform.Zero;

// myTransform now has:
// Position: Vector3.Zero
// Rotation: Rotation.Identity
// Scale: 1.0f