The AlmostEqual
method is used to determine if two Rotation
instances are approximately equal within a specified tolerance. This is useful in scenarios where exact equality is not feasible due to floating-point precision limitations.
The AlmostEqual
method is used to determine if two Rotation
instances are approximately equal within a specified tolerance. This is useful in scenarios where exact equality is not feasible due to floating-point precision limitations.
To use the AlmostEqual
method, you need to have two Rotation
instances. You will call this method on one of the instances, passing the other instance and a tolerance value as parameters. The method will return true
if the two rotations are approximately equal within the specified tolerance, otherwise it will return false
.
// Example usage of the AlmostEqual method Rotation rotation1 = Rotation.FromAxis(new Vector3(1, 0, 0), 45); Rotation rotation2 = Rotation.FromAxis(new Vector3(1, 0, 0), 45.1f); float tolerance = 0.2f; bool areAlmostEqual = rotation1.AlmostEqual(ref rotation2, tolerance); // areAlmostEqual will be true if the difference between rotation1 and rotation2 is less than or equal to 0.2 degrees.