The FromToRotation
method in the Rotation
struct is a static method that calculates a rotation which rotates from one direction vector to another. This is useful for aligning objects or vectors in 3D space.
The FromToRotation
method in the Rotation
struct is a static method that calculates a rotation which rotates from one direction vector to another. This is useful for aligning objects or vectors in 3D space.
To use the FromToRotation
method, provide two Vector3
references representing the starting and ending directions. The method will return a Rotation
that represents the rotation needed to align the fromDirection
vector with the toDirection
vector.
// Example usage of Rotation.FromToRotation Vector3 fromDirection = new Vector3(1, 0, 0); // Example starting direction Vector3 toDirection = new Vector3(0, 1, 0); // Example target direction // Calculate the rotation needed to align fromDirection to toDirection Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection); // Use the resulting rotation to transform an object or vector // For example, apply this rotation to a game object to change its orientation