static Rotation FromToRotation( Vector3& fromDirection, Vector3& toDirection )

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Description

The FromToRotation method in the Rotation struct is a static method that calculates a rotation which rotates from one direction vector to another. This is useful for aligning objects or vectors in 3D space.

Usage

To use the FromToRotation method, provide two Vector3 references representing the starting and ending directions. The method will return a Rotation that represents the rotation needed to align the fromDirection vector with the toDirection vector.

Example

// Example usage of Rotation.FromToRotation
Vector3 fromDirection = new Vector3(1, 0, 0); // Example starting direction
Vector3 toDirection = new Vector3(0, 1, 0);   // Example target direction

// Calculate the rotation needed to align fromDirection to toDirection
Rotation rotation = Rotation.FromToRotation(ref fromDirection, ref toDirection);

// Use the resulting rotation to transform an object or vector
// For example, apply this rotation to a game object to change its orientation