Returns the roll component of this Rotation
instance. The roll represents the rotation around the forward axis of the object.
Returns the roll component of this Rotation
instance. The roll represents the rotation around the forward axis of the object.
To retrieve the roll value of a Rotation
object, simply call the Roll
method on an instance of Rotation
. This method does not take any parameters and returns a float
representing the roll in degrees.
// Example of using the Roll method Rotation rotation = Rotation.From(30.0f, 45.0f, 60.0f); float roll = rotation.Roll(); // roll now holds the value 60.0f, which is the roll component of the rotation.