Description
The y
property represents the Y component of a Rotation
in the Sandbox game engine. This component is part of the quaternion representation of the rotation, which includes the X, Y, Z, and W components. The Y component is crucial for defining the orientation of an object in 3D space.
Usage
To access or modify the Y component of a Rotation
object, you can use the y
property directly. This property is a float
and can be both read and written to.
Example
// Example of accessing and modifying the Y component of a Rotation
Rotation rotation = new Rotation();
// Access the Y component
float currentY = rotation.y;
// Modify the Y component
rotation.y = 0.5f;