The RotationToLocal
method of the Transform
struct is used to convert a rotation from world space to local space. This is particularly useful when you need to understand how a global rotation affects an object in its local coordinate system.
The RotationToLocal
method of the Transform
struct is used to convert a rotation from world space to local space. This is particularly useful when you need to understand how a global rotation affects an object in its local coordinate system.
To use the RotationToLocal
method, you need to have a Transform
instance and a Rotation
object representing the world rotation you want to convert. The method will return a new Rotation
object that represents the equivalent rotation in the local space of the Transform
.
// Assume 'transform' is an instance of Transform // and 'worldRotation' is a Rotation object in world space Rotation localRotation = transform.RotationToLocal(ref worldRotation); // Now 'localRotation' contains the rotation in the local space of 'transform'