Description
The IsValid
property of the Transform
struct indicates whether the transform's position, scale, and rotation are valid. This property is useful for ensuring that the transform data is in a consistent and usable state before performing operations that depend on it.
Usage
Use the IsValid
property to check the validity of a Transform
instance before using it in calculations or transformations. This can help prevent errors or unexpected behavior due to invalid data.
Example
// Example of using the IsValid property
Transform myTransform = new Transform();
if (myTransform.IsValid)
{
// Proceed with operations using myTransform
Vector3 worldPosition = myTransform.PointToWorld(new Vector3(1, 0, 0));
// Additional operations...
}
else
{
// Handle the invalid transform case
// Perhaps log an error or set default values
}