Description
The NormalToLocal
method of the Transform
struct is used to convert a normal vector from world space to local space. This is particularly useful when you need to transform normals for lighting calculations or when working with objects that have been transformed in the world.
Usage
To use the NormalToLocal
method, you need to have a Transform
instance. Call the method with a Vector3
representing the normal in world space. The method will return a Vector3
that represents the normal in the local space of the transform.
Example
// Assume 'transform' is an instance of Transform
Vector3 worldNormal = new Vector3(0, 1, 0); // Example world normal
Vector3 localNormal = transform.NormalToLocal(worldNormal);
// localNormal now contains the normal vector in the local space of the transform