Vector3 Up { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Up property of the Transform struct provides the upward direction vector of the transform in world space. This vector is typically used to determine the direction that is considered "up" relative to the transform's current orientation.

Usage

Use the Up property to get the upward direction of a transform. This can be useful for aligning objects, determining orientation, or applying forces in the upward direction relative to the transform.

Example

// Example of using the Transform.Up property
Transform myTransform = new Transform();
Vector3 upDirection = myTransform.Up;

// Use the upDirection for various purposes, such as applying a force
Vector3 force = upDirection * 10.0f;
// Apply this force to a physics object, for example
// physicsObject.ApplyForce(force);