Description
The Angles
method of the Rotation
struct returns the rotation represented as pitch, yaw, and roll angles. This method is useful when you need to convert a quaternion-based rotation into a more human-readable format, typically used in 3D graphics and game development.
Usage
To use the Angles
method, simply call it on an instance of the Rotation
struct. It does not require any parameters and returns an Angles
object containing the pitch, yaw, and roll values.
Example
// Example of using the Angles method
Rotation rotation = Rotation.From(30.0f, 45.0f, 60.0f);
Angles angles = rotation.Angles();
// Accessing the pitch, yaw, and roll
float pitch = angles.pitch;
float yaw = angles.yaw;
float roll = angles.roll;
// Output the angles
// Note: Use a logging system or UI to display these values in a game environment
// e.g., Log.Info($"Pitch: {pitch}, Yaw: {yaw}, Roll: {roll}");