Description
The Rotation.Difference
method calculates the rotational difference between two Rotation
instances. This method is useful for determining how much one rotation differs from another, which can be particularly useful in animations, physics calculations, or any scenario where you need to interpolate between two orientations.
Usage
To use the Rotation.Difference
method, provide two Rotation
objects as parameters. The method will return a new Rotation
object representing the difference between the two rotations.
Parameters:
from
- The starting Rotation
from which the difference is calculated.
to
- The target Rotation
to which the difference is calculated.
Returns: A Rotation
object representing the difference between the two input rotations.
Example
// Example usage of Rotation.Difference
Rotation startRotation = Rotation.From(0, 0, 0); // Identity rotation
Rotation endRotation = Rotation.From(90, 0, 0); // 90 degrees pitch
Rotation difference = Rotation.Difference(startRotation, endRotation);
// The 'difference' now holds the rotation needed to go from startRotation to endRotation.