The x
property of the Rotation
struct represents the X component of the quaternion rotation. This component is part of the vector that defines the axis of rotation in 3D space.
The x
property of the Rotation
struct represents the X component of the quaternion rotation. This component is part of the vector that defines the axis of rotation in 3D space.
Use the x
property to access or modify the X component of a Rotation
instance. This is typically used in conjunction with the other components (y
, z
, and w
) to fully define a quaternion rotation.
// Example of accessing the x component of a Rotation Rotation rotation = new Rotation(); float xComponent = rotation.x; // Example of setting the x component of a Rotation rotation.x = 0.5f;