The y
property of the Rotation
struct represents the Y component of the quaternion rotation. This component is part of the vector (x, y, z) that defines the axis of rotation in 3D space.
The y
property of the Rotation
struct represents the Y component of the quaternion rotation. This component is part of the vector (x, y, z) that defines the axis of rotation in 3D space.
Use the y
property to access or modify the Y component of a Rotation
instance. This is useful when you need to directly manipulate the quaternion's axis of rotation.
// Example of accessing and modifying the Y component of a Rotation Rotation rotation = new Rotation(); float currentY = rotation.y; // Access the Y component rotation.y = 0.5f; // Modify the Y component // Use the modified rotation in a scene Scene.Current.Add(new GameObject { Rotation = rotation });