Description
The AlmostEqual
method in the Transform
struct is used to determine if two transforms are approximately equal within a specified tolerance. This method is useful for comparing transforms where exact equality is not required, such as when dealing with floating-point precision issues.
Usage
To use the AlmostEqual
method, you need to provide a reference to another Transform
object and a tolerance value. The method will return true
if the two transforms are considered approximately equal within the given tolerance, otherwise it will return false
.
Parameters:
tx
(Transform&): A reference to the transform to compare against.
delta
(System.Single): The tolerance value for the comparison.
Example
// Example usage of the AlmostEqual method
Transform transformA = new Transform
{
Position = new Vector3(1.0f, 2.0f, 3.0f),
Rotation = Rotation.Identity,
Scale = new Vector3(1.0f, 1.0f, 1.0f)
};
Transform transformB = new Transform
{
Position = new Vector3(1.001f, 2.001f, 3.001f),
Rotation = Rotation.Identity,
Scale = new Vector3(1.0f, 1.0f, 1.0f)
};
float tolerance = 0.01f;
bool areAlmostEqual = transformA.AlmostEqual(ref transformB, tolerance);
// areAlmostEqual will be true because the difference is within the tolerance