bool AlmostEqual( Transform& tx, float delta )

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Description

The AlmostEqual method in the Transform struct is used to determine if two transforms are approximately equal within a specified tolerance. This method is useful for comparing transforms where exact equality is not required, such as when dealing with floating-point precision issues.

Usage

To use the AlmostEqual method, you need to provide a reference to another Transform object and a tolerance value. The method will return true if the two transforms are considered approximately equal within the given tolerance, otherwise it will return false.

Parameters:

  • tx (Transform&): A reference to the transform to compare against.
  • delta (System.Single): The tolerance value for the comparison.

Example

// Example usage of the AlmostEqual method
Transform transformA = new Transform
{
    Position = new Vector3(1.0f, 2.0f, 3.0f),
    Rotation = Rotation.Identity,
    Scale = new Vector3(1.0f, 1.0f, 1.0f)
};

Transform transformB = new Transform
{
    Position = new Vector3(1.001f, 2.001f, 3.001f),
    Rotation = Rotation.Identity,
    Scale = new Vector3(1.0f, 1.0f, 1.0f)
};

float tolerance = 0.01f;

bool areAlmostEqual = transformA.AlmostEqual(ref transformB, tolerance);
// areAlmostEqual will be true because the difference is within the tolerance