Vector3 NormalToLocal( Vector3 worldNormal )

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Description

The NormalToLocal method of the Transform struct converts a normal vector from world space to local space. This is useful when you need to transform a normal vector that is defined in the global coordinate system into the local coordinate system of a specific object or entity.

Usage

To use the NormalToLocal method, you need to have a Transform instance. Call the method with a Vector3 representing the normal in world space. The method will return a Vector3 that represents the normal in the local space of the transform.

Example

// Assume 'transform' is an instance of Transform
Vector3 worldNormal = new Vector3(0, 1, 0); // Example world normal
Vector3 localNormal = transform.NormalToLocal(worldNormal);

// 'localNormal' now contains the normal vector in the local space of 'transform'.