Description
The NormalToLocal
method of the Transform
struct converts a normal vector from world space to local space. This is useful when you need to transform a normal vector to the local coordinate system of an object, which is often necessary for physics calculations, rendering, or other transformations that require local space data.
Usage
To use the NormalToLocal
method, you need to have a Transform
instance. You pass a reference to a Vector3
representing the world normal that you want to convert to local space. The method returns a new Vector3
that represents the normal in local space.
Example
// Assume 'transform' is an instance of Transform
Vector3 worldNormal = new Vector3(0, 1, 0); // Example world normal
Vector3 localNormal = transform.NormalToLocal(ref worldNormal);
// 'localNormal' now contains the normal vector in the local space of 'transform'.