Transform RotateAround( Vector3 center, Rotation rot )

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Description

The RotateAround method allows you to rotate a Transform around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.

Usage

To use the RotateAround method, you need to provide a center point and a rotation. The center point is a Vector3 that represents the point around which the transform will rotate. The rotation is a Rotation object that defines the amount and direction of rotation.

Example

// Example of using RotateAround
Transform myTransform = new Transform();
Vector3 centerPoint = new Vector3(0, 0, 0); // The point to rotate around
Rotation rotationAmount = Rotation.FromAxis(Vector3.Up, 45); // Rotate 45 degrees around the Up axis

// Rotate the transform around the center point
myTransform = myTransform.RotateAround(centerPoint, rotationAmount);