float z { get; set; }

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Description

The z property of the Rotation struct represents the Z component of the quaternion rotation. This component, along with the X, Y, and W components, defines the rotation in 3D space.

Usage

Use the z property to access or modify the Z component of a Rotation instance. This is typically used in conjunction with the other components (x, y, w) to fully define a rotation.

Example

// Example of accessing the z component of a Rotation
Rotation rotation = new Rotation();
float zComponent = rotation.z;

// Example of setting the z component of a Rotation
rotation.z = 0.5f;