SceneCamera Camera { get; set; }

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Description

The Camera property of the AssetPreview class provides access to the SceneCamera used for rendering asset previews in the editor. This camera is responsible for capturing the visual representation of assets within the preview scene, allowing developers to view and interact with assets in a simulated environment.

Usage

To use the Camera property, you first need to have an instance of the AssetPreview class. Once you have the instance, you can access the Camera property to manipulate or retrieve information about the scene camera used in the asset preview.

Example usage:

var assetPreview = new AssetPreview();
var camera = assetPreview.Camera;
// You can now use the camera to adjust settings or retrieve information

Example

var assetPreview = new AssetPreview();
var camera = assetPreview.Camera;
// Example: Adjust the camera's position
camera.Position = new Vector3(0, 0, 10);
// Example: Change the camera's field of view
camera.FieldOfView = 75.0f;