The Editor.CursorShape.OpenHand
field represents a cursor shape that visually resembles an open hand. This cursor shape is typically used to indicate that an object can be grabbed or moved, but is not currently being held.
The Editor.CursorShape.OpenHand
field represents a cursor shape that visually resembles an open hand. This cursor shape is typically used to indicate that an object can be grabbed or moved, but is not currently being held.
To use the OpenHand
cursor shape, you can set it as the current cursor in your editor application when you want to indicate that an object is ready to be grabbed or manipulated. This can be particularly useful in drag-and-drop interfaces or when interacting with movable objects in a scene.
// Example of setting the cursor shape to OpenHand Editor.SetCursorShape(Editor.CursorShape.OpenHand);